Pyro Test with Thinking Particles in C4D – Explosion/Rocket launch

After four years I picked up the project used to generate smoke with a setup of Thinking Particles, Volumes and Prorender. old post here

By keeping only the TP setup and replacing the rest with Pyro and the Redshift render engine I obtained the following result. I would say that the step forward is more than evident, there is a beastly gap. Pyro is powerful, versatile and at the same time simple to use, which is absolutely not trivial.

Rolling Cube along a path in C4D using math and Xpresso

A couple of days ago I came across this video of Maxon Training Team (channel that I recommend you follow):

This tutorial shows techniques for rolling a cube along a path using XPresso and the new Nodes system. The result is good and in certain situations it can be fine, but it is not precise, it is an approximation. I tried to look if there was a mathematical solution to the problem but in my short search I found only these other methods of solving the problem:

This is another fast and effective approach that leverages the internal physics of C4D.

Here, on the other hand, a solution is offered to obtain a mathematically precise rolling, but it would probably be difficult, to deny me if I am wrong, to adapt it to make the cube follow a path other than the straight line.

So I thought I’d solve the problem mathematically so that the cube can follow a path along a spline. But first I want to show you a short example video where I used my own preset.

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Realmagazine preset for Cinema 4D – released

Finally my new Realmagazine preset for Cinema 4D is available. 
With Realmagazine you can create a personalized and animatable 3D magazine, newspaper or exercise book in just a few steps. You can choose the size, the number of pages, his thickness, add creases, crumbling and much more.
Watch the video below to quickly see what you can do with it. And if you want to understand more download the user guide here: