Here it is the Graph Maker V.3.1 Demo that show the functionality of this preset.
If you are interested to the preset let me know sending an email from the contact form in the contact page.
Finally the new version 3 of the Realbook preset is here.
There are important news that will make editing the book faster and that will make the result more realistic.
Below are the new features summarized in a few cryptic words:
Quick System for Inserting and Deleting pages
Realistic Random Distribution System
New Cover Textures System
Pages with Thickness
Adjustable position of the pages
Landing option for closed and opened pages
Global Scale Function
Cover Bend Dimension
Several Adds and Corrections
In the following links you will find two videos, without audio, illustrating the functionality of my book rig preset (it is related to the previous version). Continue reading
If you need a book with a curved spine on the hard cover, just add an FFD deformer as a child of the Cover Base object and deform it. Don’t forget to increase the number of X Segments of the Cover Base object.
If you need a book with a custom pages, for example with rounded corners or with thickness and so on, just follow these steps:
Go to the Layer Manager and make the hidden layer visible.
Create your own geometry for the page (with rounded corner, with thickness, …) and make it child of the Piano geometry. Adjust the position and the dimension (depend on your poligon).
3. Now disable the Piano geometry.
4. Return on the Layer Manager and hide the layer again.
5. Duplicate the page.
Create your object and make it child of the page… it will follow the page.
In this video the scale of the objects are driven by the Turn Page value.
To obtain this result you need to follow these steps:
First add a Null object and make it child of the interest page.
Reset the coordinate of that Null added.
Open the page using the control of the preset so you can see and manage the position of the Null on the page using its X and Z coordinates.
Add your own object under the Null and reset its coordinates, so adjust the Y coordinate to make the object settled on the page.
If you want to modify the position on the page use only the null coordinates.
At this point the object will follow the page turning but it will be always visible, so It needs to be scaled down when the page is not in the expose position. You could keyframe the scale of the null manually or you could use XPresso to drive the scale value by the turn value.
The new article is here:
If you have seen the Popup Book tutorial for Cinema 4D by Robert Leger and want to know how to solve the problem in the mathematical way read below.
Here is the Robert’s tutorial:
This is my result obtained with my solution: