I just finished the sculpting tutorial from the help.
This is my result from scratch after a little bit of post production (reproduction of the moonface by Dimitris Katsafouros):
If you would like to have the 1920×1080 version for your desktop, let me know. 🙂
8 thoughts on “Sculpting with Cinema 4D”
cool 🙂 how did you make those clouds?
I found some clouds somewhere on the internet (added with photoshop).
ok, thnaks for the reply (nevermind the mail)
didn’t dimitris made it all in c4d?
Here you can see a useful tutorial if you wanna make a volumetric clouds.
thanks again but this tutorial is on how to make clouds with a particle emitter. there’s also another way to make the clouds. in a sky object(create>physical sky>physical sky) then just add clouds with cloudtool or fill an obj, set to volumetric and enable in sky, voila.
i was just wondering how you did yours, but i want to do it all in r14 🙂
I just linked this tut because is the last I saw. 😀
Like said, my clouds are simple 2d textures. I don’t know how Demitri did his clouds.
i’m gonna go with photoshop this time, got to finish this by tomorrow. i made a planet with a face, sunglasses and a mohawk, i thought to do everything in c4d but why not go with the usual workflow and comp afterwords. time time time 🙂
cool idea! 😀
Let me know your result.