Realmagazine – preview

After creating the Realbook preset for C4D, perfect for creating and animating a book, I received several messages asking me to create a preset for newspapers, magazines and notebooks.
The substantial difference lies in the form of the sheets. While in the Realbook each sheet starts from the spine and contains two pages, in the Realmagazine (this is the name of the new preset) the sheets are folded and each of them can contain other sheets inside, as in reality. This is the substantial difference that appears to the eye, but there are others that make this preset more powerful. Powerful because it allows much more control in terms of configurations and possible animations. To manage this power and be able to express it as much as possible, it will be necessary to make a greater effort to understand how it works.
Below you can see some sample videos that partially illustrate its potential.
Also I could not resist the temptation to use a C4D content browser scene, created by the extraordinary Raphael Rau, to get the renderings you find at the end of the post.

Realbook V.3.0 – released

Finally the new version of the Realbook preset is here.
There are important news that will make editing the book faster and that will make the result more realistic.
Below are the news summarized in a few cryptic words:

  • Quick System for Inserting and Deleting pages
  • Realistic Random Distribution System
  • New Cover Textures System
  • Pages with Thickness
  • Parametric Headband
  • Adjustable position of the pages
  • Landing option for closed and opened pages
  • Global Scale Function
  • Cover Bend Dimension
  • Several Adds and Corrections

Take a look at the videos below to learn more.

Realbook (v.2.2 and above) – hardcover quick tip

The Realbook (v.2.2 and above) includes the hardcover that can be easily modified parametrically. In this sense it should be seen the choose of the three cubes for realize it. In the same prospective I realized the flat projection that follow the front and back cover pages. Apply two images to the hardcover is a joke, but in the border it is not possible to have any detailed texturing. if you want to use an UVW mapping on it you need to manipulate a little bit the setup.

You can obtain a perfect texturing and also you can manipulate the shape of the hardcover. Just, after you have chosen all the parameters referring to the book dimension (number of pages included) make a copy of the Cover Base, Cover Front and Cover Post, make them editable and child of the source cubes like you can see in the screen below.


Don’t forget to disable the parents.
Now you can modify the three model parts and create you own material.