As the tilte say, now you can download the preset and tutorial in pdf version, in english and italian.
You can find the files HERE or in the tutorial article.
And this is an example video created with my preset.
As the tilte say, now you can download the preset and tutorial in pdf version, in english and italian.
You can find the files HERE or in the tutorial article.
And this is an example video created with my preset.
A couple of days ago I came across this video of Maxon Training Team (channel that I recommend you follow):
This tutorial shows techniques for rolling a cube along a path using XPresso and the new Nodes system. The result is good and in certain situations it can be fine, but it is not precise, it is an approximation. I tried to look if there was a mathematical solution to the problem but in my short search I found only these other methods of solving the problem:
This is another fast and effective approach that leverages the internal physics of C4D.
Here, on the other hand, a solution is offered to obtain a mathematically precise rolling, but it would probably be difficult, to deny me if I am wrong, to adapt it to make the cube follow a path other than the straight line.
So I thought I’d solve the problem mathematically so that the cube can follow a path along a spline. But first I want to show you a short example video where I used my own preset.
My RGB LCD Panel preset is here.
It is an XPresso setup that works for standard render in Cinema 4D but it is possible to adapt it to any kind of render engine, I think.

Please note that the pixels in this preset are always squared.
The parameters are the follows: Continue reading
From the Xpresso Lesson 10 of Robert Leger, here it is my final result:
And here it is the project file.