Finally the new version of the Realbook preset is here.
There are important news that will make editing the book faster and that will make the result more realistic.
Below are the news summarized in a few cryptic words:
If you need a book with a curved spine on the hard cover, just add an FFD deformer as a child of the Cover Base object and deform it. Don’t forget to increase the number of X Segments of the Cover Base object.
If you need a book with a custom pages, for example with rounded corners or with thickness and so on, just follow these steps:
Go to the Layer Manager and make the hidden layer visible.
Create your own geometry for the page (with rounded corner, with thickness, …) and make it child of the Piano geometry. Adjust the position and the dimension (depend on your poligon).
3. Now disable the Piano geometry.
4. Return on the Layer Manager and hide the layer again.
5. Duplicate the page.
The Realbook (v.2.2 and above) includes the hardcover that can be easily modified parametrically. In this sense it should be seen the choose of the three cubes for realize it. In the same prospective I realized the flat projection that follow the front and back cover pages. Apply two images to the hardcover is a joke, but in the border it is not possible to have any detailed texturing. if you want to use an UVW mapping on it you need to manipulate a little bit the setup.
You can obtain a perfect texturing and also you can manipulate the shape of the hardcover. Just, after you have chosen all the parameters referring to the book dimension (number of pages included) make a copy of the Cover Base, Cover Front and Cover Post, make them editable and child of the source cubes like you can see in the screen below.
Don’t forget to disable the parents.
Now you can modify the three model parts and create you own material.