Pyro Test with Thinking Particles in C4D – Explosion/Rocket launch

After four years I picked up the project used to generate smoke with a setup of Thinking Particles, Volumes and Prorender. old post here

By keeping only the TP setup and replacing the rest with Pyro and the Redshift render engine I obtained the following result. I would say that the step forward is more than evident, there is a beastly gap. Pyro is powerful, versatile and at the same time simple to use, which is absolutely not trivial.

Explosion/Rocket-Stone-Launch

It’s almost the same explosion/rocket-stone-launch video made last month but with little changes in the smoke, great improvements for the landscape and the added SFX.
Using Cinema 4D, Thinking Particles, Volume, content browser + prorender node for the landscape material, Prorender (10 iterations + denoiser).