Pyro Test with Thinking Particles in C4D – Explosion/Rocket launch

After four years I picked up the project used to generate smoke with a setup of Thinking Particles, Volumes and Prorender. old post here

By keeping only the TP setup and replacing the rest with Pyro and the Redshift render engine I obtained the following result. I would say that the step forward is more than evident, there is a beastly gap. Pyro is powerful, versatile and at the same time simple to use, which is absolutely not trivial.

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